public BezierCurve( IPoint pPoint1, IPoint pPoint2, IPoint pPoint3, IPoint pPoint4 )
Public Sub New ( pPoint1 As IPoint, pPoint2 As IPoint, pPoint3 As IPoint, pPoint4 As IPoint )
public: BezierCurve( IPoint^ pPoint1, IPoint^ pPoint2, IPoint^ pPoint3, IPoint^ pPoint4 )
new : pPoint1 : IPoint * pPoint2 : IPoint * pPoint3 : IPoint * pPoint4 : IPoint -> BezierCurve
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